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Next WoW Expansion -- Cataclysm

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Alishara
Anyyx
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Next WoW Expansion -- Cataclysm Empty Next WoW Expansion -- Cataclysm

Post by Anyyx Mon Aug 10, 2009 3:22 pm

Our sources have told us that the new races of Cataclysm will be:

Worgen – Alliance
Goblin – Horde

WoW.com -- view it here.


Last edited by Anyyx on Wed Aug 19, 2009 10:23 am; edited 2 times in total
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Post by Alishara Mon Aug 10, 2009 3:26 pm

Worgen??? Hehehe sounds fun
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Next WoW Expansion -- Cataclysm Empty More information on Cataclysm

Post by Anyyx Wed Aug 19, 2009 10:22 am

Expansion capped at 85? New classes? Revamp of Azeroth?

Check this out from MMO Champion.
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Post by Drago Wed Aug 19, 2009 11:06 am

Wait! Eric hasn't got all classes to 80 yet you can't release a new expansion. Laughing
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Post by Samboni Wed Aug 19, 2009 11:10 am

Drago wrote:Wait! Eric hasn't got all classes to 80 yet you can't release a new expansion. Laughing

Look who is talking...Mr. 80 Rouge, Pally, Hunter, Warlock and soon to be DK.
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Next WoW Expansion -- Cataclysm Empty Archeology will be a new profession

Post by Anyyx Fri Aug 21, 2009 2:33 pm

Ooo, news about Cataclysm is coming out at Blizzcon. Check out MMO Champion where info is streaming in.

Guild Achievements and Guild Leveling will be added to the game.
Players will level by following the "Path of the Titans"
Deadmines and Shadowfang Keep will be revamped and heroic versions will be added
Rated Battlegrounds will be added to the game.
Archeology will be a new profession

Cataclysm FAQ
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Post by Lilu Sat Aug 22, 2009 2:06 pm

Yeah, it was really exciting hearing the announcement and watching the trailer on giant screens at Blizzcon...gave me goosebumps, I tell ya!

And Worgen? Awwwwww yeeeeeaaahhh!!!! Come on, Anyyx, you've got to want to raise an alt now!


Last edited by Lilu on Sat Aug 22, 2009 2:19 pm; edited 1 time in total (Reason for editing : to sass Anyyx)
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Post by Avel Sun Aug 23, 2009 4:32 am

Archeaology is a new secondary profession.

Glyph system will be receiving new updates through the "Path of Titans." No such thing of being able to power through the Path of Titans as they are thinking of implementing stopping points for it and allowing restart points when new patches come out. Also, note that there is not suppose to be a right or wrong path to choose for Path of Titans.

OH.....ABILITY TO FLY THROUGHOUT THE WoW UNIVERSE....lemme tell ya....there was a rousing cry from the audience for this one....I'm stoked by it!

There's soooo many things they plan on doing with Cataclysm. Definitely check out the sites for it b/c its probably gonna change gaming playstyle for a while.
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Next WoW Expansion -- Cataclysm Empty New Dungeons

Post by Anyyx Mon Aug 24, 2009 7:16 am

At launch, World of Warcraft: Cataclysm will ship with eight 5-man dungeons and two heroic versions of old-world dungeons.

Grim Batol: One level 85 5-man.
Skywall: One level 80-82 5-man.
Abyssal Maw: Two 5-mans; level 80-83 and level 82-84.
Deepholm: One level 80-83 5-man.
Uldum: Two 5-mans; level 83-84 and level 85.
Blackrock Caverns: One level 85 5-man.
Shadowfang Keep: One level 85 heroic 5-man.
The Deadmines: One level 85 heroic 5-man.

Check out this page for more infomation:
WoW Insider Article
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Post by Anyyx Mon Nov 09, 2009 12:54 pm

IgroMir is Russia's largest gaming convention -- sort of an Eastern European Electronic Entertainment Expo (E5?) -- and Blizzard made an appearance there this week, showing off World of Warcraft: Cataclysm and Starcraft II. Besides the demo booths, visitors could look forward to panels with J. Allen Brack (the current WoW head honcho) and Chris Sigaty (SC2 grand poobah), trivia contests with the Russian Blizzard CMs, and goblin/worgen leveling contests.

But, of course, here at WoW.com we're mostly interested in Cataclysm news, so let's get right to it, shall we?

In his Cataclysm panel, Brack touched on two subjects -- Tol Barad, the new outdoor PVP zone/quest hub, and the new guild leveling system. The Tol Barad talk was apparently nothing new, but the guild leveling talk had some good information in it. Not everything discussed here is new, but some of it is, so I'll just reiterate what he said.

After the jump, of course.

Your guild will get experience for players earning rep, killing bosses, doing dailies, getting achievements, Arena and BG wins, crafting, leveling up, and more. The top 20 earners in the guild each week will have their contributions turned into XP. Previous contributions won't factor into a particular week's XP, so every member of the guild has the chance to be a top earner each week.

Guild experience, once accrued at the end of each week, will be converted into guild currency, which can be used to buy a myriad of items, including reagents, tabards, pets, profession recipes, heirlooms, and Guild Talent points.

Guild Talents will be things like a Mass Resurrection spell on a 30-minute cooldown, removal of reagents for buff spells, and increased gold drops in the world and instances. Guild leaders can respec guild talents, though the method and cost (if any) is currently unknown.

As your guild levels up, the amount of ingredients necessary for your guild recipes will get cheaper. An example would be lowering the number of Frozen Orbs (or the equivalent) necessary to craft a weapon by your guild blacksmith. The guild interface will also allow you to browse through any and all recipes available in your guild.

Guild-crafted heirlooms will cover every gear slot, according to Brack, and, like any guild-crafted item, will remain bound to the guild. If you leave the guild, your Guild-Bound items will automatically deposit themselves back into the guild bank.

Guild achievements are also in the works, such as an achievement for crafting a legendary, or for getting a certain number of players to the maximum profession level. A guild can also get an achievement automatically if a certain percentage of players in the guild have it too. It's unknown if guild achievements will provide XP or currency.

Brack also noted new Armory improvements for Cataclysm, like RSS feeds for guild news and lists of all available guild recipes.

Lastly, it'll be possible to set up a guild tax so that an adjustable portion of all looted gold goes straight to the guild bank for every member. Further details on the feature are unknown.

Getting a solid recap of the panel has proven difficult, so if any new info's come out that we've missed, we'll be sure to let you know. Blizzard EU should also have an official recap on their IgoMir 2009 page shortly.


WoW Insider
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Post by Lilu Mon Nov 09, 2009 2:56 pm

Wow, so guilds might be like their own little countries, complete with a taxation system. These features seem like they might go a long way toward fostering more loyalty to a guild, something we all could use for a better WoW universe.
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